A classic roguelike featuring procedurally generated dungeons using a combination of BSP trees and cellular automata. Each run creates unique layouts with interconnected rooms, hidden passages, and environmental hazards.
The combat system is turn-based with an action point economy. Every enemy type has distinct AI behaviors implemented using behavior trees, from simple patrol patterns to complex group tactics.
The item system supports procedural affixes and set bonuses, creating billions of possible item combinations. A custom scripting system allows modders to add new content without recompiling.
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Best played in fullscreen. Use keyboard and mouse to control.